![]() ![]() The new dual analog stick controls are indistinguishable from modern shooters, though, and actually make some battles a bit easier. Since then we’ve seen options to use the Wii-like motion controls established in the Metroid Prime Trilogy collection, or a variant of the original controls on the GameCube controller, but none made it something that was easy for most people to pick up and play. You had to lock onto a target and shoot, instead of allowing full, dual-joystick movement, and trying to go from any other shooter to this was like having to learn to walk again. Originally the controls for Metroid Prime on GameCube were so clumsy and awkward that its fans had to argue it was not an FPS at all, but something else, such as a first-person puzzle game. ![]() It’s all logically laid out to reflect the story and setting, but the world mirrors your progress in a brilliant way: Rooms that once took toil and grit to get through can soon be zipped through with the help of a newly obtained skill or weapon. A flowing fountain babbles down the side of a sunny sanctuary hall a furnace chamber pumps heat through conveniently morph-ball sized vents to other areas a lab deep underground holds experiments in tubes that act as jump-scare time bombs. Each room has a purpose and a name, with details that make no two places quite alike. Kudos for not just reviving a classic game for modern hardware, but making it even more memorable.There are so many things to laud in Metroid Prime, but its biggest accomplishment is Tallon IV itself. Metroid Prime: Remastered is a near perfect game, without question, that delivers plenty of thrills and some chills, while roaming around Tallon IV. There are plenty of jump scares, especially when roaming dark corridors.Ĭombat is pretty straightforward but sometimes requires you to figure out the best tactic and/or weapon, by studying your foe's movements, and seeing any patterns or weaknesses (and also leveraging the environment, too). Outdoor levels often have platforming elements, requiring well-timed jumps and swinging from grappling hooks, while several indoor levels require Samus to roll into a ball to access new places. So much of the world you're on, Tallon IV, can be scanned with your visor, which is then added to the encyclopedia for fans to read through, if desired, plus the color-coded 3D mini-map can be studied, rotated, and zoomed in and out, to find new areas to explore, power-ups and other items to gather, and save stations to lock in your progress. The haptic feedback is cleverly programmed to accentuate big moments during combat, making large bosses appear even bigger or highlighting a short cutscene sequence with a well-timed vibration. The moment you start the game, you can see - and feel - what kind of a ride you're in for. ![]() The only thing that would make Metroid Prime: Remastered any better is extra content not found in the original or adding multiplayer support. Sure, Metroid Prime: Remastered builds upon an already stellar 21-year-old game, but the improvement in graphics and music, as well as controls - including support for dual-stick navigation and aim - makes an awesome game an even more extraordinary interactive entertainment experience. Between its thoughtful level design, responsive controls and high production values, this is a "must play" for fans of first-person shooters.
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